Sunday, April 29, 2018

You're Always Playing Planescape Whether You Know It or Not

Our Planescape Tuesdays campaign that started in Dragonlance and ended up with the Great Wheel turning and wiping the entire multiverse out of existence concluded this Tuesday. Well, to be truthful, the campaign began almost two years ago with a cast of characters that didn't even include many of the people who were in the room Tuesday night, and only three of the characters, Rowan, Dench, and Kerfuffle, but nonetheless as the great light overtook us and the Great Wheel turned, eight of us were playing the fifteen characters remaining in our campaign. My two characters were the High Elf Bloodrut Silverthistle and the human Elritch Knight Perterberator.

Bloodrut Silverthistle

This campaign actually began half a year ago confined to the world of Krynn, but soon spiraled out of control and careened towards the Planescape campaign we though had concluded prior to starting Dragonlance. My character, Bloodrut Silverthistle, is a High Elf wizard who dreamed that there were other worlds out there somewhere. Turns out there were, and as soon as the mists of Boravia rolled in and the spider queen Lolth made her presence known, Bloodrut's only goal was to somehow get out of Krynn. 

I'll tell that story later, at least what I remember, but what was so memorable about Tuesday night's finale is when we got to the DM's house he had a plastic hex stage laid out on the table and a box full of plastic miniatures at the ready. Being the final showdown of a two year campaign we knew we were in for a battle royale that included at the very least our mortal enemies Lolth and Acererak, but soon expanded to include Orcus and the Gnoll god Yeenoghu. 

Aramus Perterberator

I'd had a couple of weeks to strategize for this battle as we played one offs until we could get everyone in the same room, and the strategy that seemed to make the most sense, and ultimately worked, was to attack Lolth with my Great Weapons Master bonus, then use Arcane Charge as a bonus action to teleport away, also casting Ottilukes Resilient Sphere with Action Surge (I'm 20th level). Bloodrut's strategy was to prepare for inevitably being reduced to zero hit points, which she did by casting a Contingency spell that would activate a Blink spell if she were reduced to zero hit points, which eventually happened, sending her to the Ethereal Plane. Since she had a Ring of Healing she was restored to at least one hit point and would still be there floating around if the entire Universe hadn't ended only moments later. 

Even though her plan was to hang back and play a support role, perhaps buff others up and even throw in a damaging spell if possible, Bloodrut got to steal the show for a moment when she thrust herself into the middle of the action and decided to go for broke and cast a Disintegrate spell against Lolth, who had been taking oceans of damage from our fighters. What Bloodrut did not plan for is that Lolth would roll a critical fail, thus not making her saving throw at all AND doubling the damage, which turned out to be a mammoth 164 points. 

As is our tradition, our DM asked me how I wanted it to go and I said "So long, Arachnerd." Lolth slowly melted into a pile of component spiders, then was gone from our Planescape world.... forever.

However the battle was not over. Orcus and Yeenoghu remained, but were soon to be rejoined by Perterberator and Patsy the Minotaur's nemesis... Acererak.

Patsy Tightbreeze. The Minotaur.

With that blood-curdling cackle he had become famous to our party for in our skirmishes at The Tomb of Horrors, White Plume Mountain, and seemingly everywhere else we ever traveled, the legendary lich was called back by the demon prince Orcus for one last go-around. No matter how many times we thought we had killed Acererak, made a deal with Graz'zt to trap him in sphere of annihilation on a desolate demi-plane forever, or just plane blasted him off the battlefield as we had only moments before, the son-of-a-bitch always returned. 

And every damn time he was cocksure that he was going to show us a beating like we'd never imagined.

I don't think the group has ever had a better time. The Old Grand-Dad was flowing, and nothing our DM threw at us could stop us. The gnome Gnixon had a wish gun he fired after a couple of rounds of sustaining damage and restored us to full hit points and spell slots. From that point, no one, not even the gods and demon lords stood a chance against us. 

As the battle wound down the light overtook us and the Great Wheel spun. The world we had known was no more, but the new Bard of Ormin, our very own party member Argar Da'argagaar was allowed one final act, and he chose to teleport us all to the False City of  Ormin to live out our lives in the new world. 

Both Bloodrut and Perterberator had mixed feelings about never being able to leave Ormin and join the eternal battle again, but the world on Krynn that Bloodrut wanted to change no longer existed, anyway, and as for Perterberator, he holds out hope that never really never means never and he'll find a way to slip free from the peaceful prison of Ormin and re-establish The Hall of Bad Dudes and travel the planes righting wrongs and spreading freedom and enlightenment for all. 

With a face like this there's no way Aargar can walk the straight and narrow forever. Aargar and Perterberator will be out there again someday soon doing what they do best: cause problems, then solve them. 

As for our group: we're on to Tal' Dorei. 
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